

I easily cleared the GR20 multiple times with the bare minimum setup, but most players could and should make a ton of improvement on the gear by cubing useful Legendaries, finding other useful Legendaries to wear or craft along the way, and rolling your gear for useful damage increases. I did not have any useful items in Kanai's Cube to simulate having zero cubed items at the start of a season, even though you will have at least one of the Legendary Daggers - Karlei's Point or Lord Greenstone's Fan - and potentially Wraps of Clarity if you gambled one. I crafted exactly one piece of Rare gear for each slot that didn't have a Gears of Dreadlands piece and did not roll a single affix on any piece at the Mystic (in fact, I rolled off useful affixes like Fire Damage % or Bolas %). I used 0 paragon, which you would likely have a few levels of by the time you go for your GR20 and I also had no items on my Follower. This is specifically focused on the beginning of a new Season when Gears of Dreadlands is the Haedrig's Gift for Demon Hunters. The third bag will complete your 6-piece set. This is the setup that I determined to be the absolute bare minimum needed to clear Greater Rift 20 solo, which you will need to do in order to earn your third Haedrig's Gift bag in Chapter 4 of the Seasonal Journey. ( 6) Set: Your primary skills deal 10000% increased damage.


While Strafing, you gain 8% increased movement speed for each second of Momentum. ( 4) Set: Strafing against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. Your Primary skills deal 10% increased damage per second of Momentum. ( 2) Set: Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds.
